Saturday, December 11, 2010

Practicum 7 - Mallory

While on Second Life, I was speaking with a person who had been a member of Second Life for over a year. This person noticed that I had the generic body movements that my avatar came with. I never realized this before, and never really noticed that other avatars had special movements (such as scratching their head with their arm, walking differently, standing differently, sitting differently, etc). So this person recommended that I go to an "Animation Store" to buy some casual movements for my avatar. They gave me the teleport link and I was sent to their favorite animation store instantly. I happened to have 300 "Linden dollars" (the Second Life currency) that I have no idea how I got. Anyways, I "shopped" around the store, trying out different casual movements, and decided on buying pretty plain, casual movements for my avatar so I wouldn't look like such a new person to this game.

2 comments:

  1. it seems like many online games have their specific website currency, and this become one of the major strategies to get users into the game. I am not sure if you could use real money to exchange the “Linden dollars” or “work” in the game to earn money, (I think you could), but this is true that when people addict to the game, he or she is willing to do anything to become “rich”. I remember my friends used to use the real money to exchange the game currency, only because he wants to “buy” a new look to his character. it sounds crazy to me, but it is true that the game currency is a good way for the game company to earn more profit.

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  2. I know that lots of things like Second Life allow users to personalize their avatar with clothing choices, hair styles and whatnot, but I am surprised to see even body movements is something that can be personalized. I guess it is just another way to make your avatar more like you.

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